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Reference last reviewed 27 October 2026

Topics

Esports and novelty markets

Betting on competitive gaming, virtual sports, and the newer products that regulators have not yet classified consistently.

Explainers 1Last reviewed 27 October 2026

A steady stream of products arrives at the edge of gambling regulation: betting on competitive video gaming, simulated events generated by software, prediction markets, and in-game items with real-world value. The common feature is that each one reaches customers before the regulatory category it belongs in has been settled.

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